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D&D 2nd Edition campaign. I'm the DM for a Ranger who is protecting a
wagon carrying an elven noble lady who is going to be trained by the same
Wizard mentor that's watching over the party.
They are ambushed on the road by a recurring villain and his trained
griffons. The Wildmage of the party
roasts the first griffon, blinding it as well, making it flee. The ranger stands atop the wagon like
"he's got the captain in him" and readies his bow. The last griffon circles wide, avoiding one
shot, then makes a diving charge for the Ranger standing up in the open on top
of the wagon. The griffon is diving hard
and fast, initiative is rolled for the new round, and the Ranger wins. He draws back and plants his arrow into the
griffon's face with a critical hit! At
this point, the griffon is seconds away from the charge attack, meaning... it's
close, too close. The griffon takes
enough damage that it cannot sustain flight and plows right into the wagon and
the Ranger, smashing everything.
Luckily, the elven lady and the Wildmage had retreated elsewhere.
The Ranger staggered
up out of the rubble and ruin of feathers and wood, barely. Fists raised to the sky, he screamed in
victory, and then laughed his face off with the rest of us. "That's how it's done!" The party talked later about the difference
between tactics and style.
DM's after-note -
that player had no regrets; he loved every crazy, painful second of it. True role players will role play themselves
even if it kills them.
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