As a DM and a writer of many original campaigns, I draw
inspiration from a multitude of sources. I have taken adventure ideas from books, events in world history, theatre, movies, anime, and even other games.
In this week’s article, I want to drill down a bit deeper into one of these
sources and I have decided to share with you my top five games that have
inspired me and have influenced the way I play D&D. This is not to say that all
of my D&D sessions look or feel like any of these games; however, they have
played large roles in how I shape my plots and how many of my campaigns unfold.
Here they are in no particular order:
1. World of Warcraft (PC)
I, like many people, got sucked
into Warcraft when it was still a strategy/building game. However, when it was released
as an MMORPG in 2004, not only did the game change itself but it powered a
revolution in the whole gaming industry that is still happening more than ten
years later. As far as D&D goes, I think most of us would agree that this
game, along with many others that followed it, is mostly responsible for the
changes we saw in 4th Edition. The 4th Edition designers
saw huge potential in tapping into a new generation of gamers who were eating
up WoW. Unfortunately, in their enthusiasm for change, they also managed to
alienate many of their long-term customers who found the new system too
combative and unfriendly to roleplaying. However, with all of this being said,
I still find WoW a great resource for my D&D games. It has an epic feel to
it, especially inside of the dungeons and upper level instances, that I like to
emulate; it has an enormous wealth of interesting characters and NPCs to draw
inspiration from; and it also demonstrates a great deal of humor and inside
jokes that I feel is important to include in my D&D adventures as these break
up the tension and remind players that having fun is still one of the main
reasons why we play.
2. Dragon Warrior/Quest IV (NES)
WAY back in 1992, the Cold War
officially came to an end, LA experienced the Rodney King riots, Bill Clinton
was voted into office, and one of my favorite games of all time was released:
Dragon Warrior IV (Dragon Quest IV in Japan and many other countries). What
made this game different from the previous three Dragon Warrior/Quest games was
the ability to play multiple characters in their own individual quests and
eventually link them all together as one group for the epic quest to end of the
game. It was, in my opinion, the very first time any console game had even come
close to achieving a D&D like atmosphere and it still influences me in many
ways today. Although I don’t feel like it is necessary in every campaign that I
DM, it is very nice to often give each individual PC in my games personal goals
that they can achieve to coincide with the larger goals that the party is
working toward. Intertwining all of these story lines and aspirations is
simultaneously one of the most difficult and most rewarding challenges a DM can
face.
3. Sid Meier’s Pirates! (PC)
Originally released for PC in
1987, I didn’t stumble upon this gem until the 1994 re-release on CD.
Essentially, you begin the game as a humble sailor who finds himself (sorry, no
female characters ladies) elected to be captain of small sloop after a mutiny.
Once you are in control of the ship and crew, what you do, where you go, and
who you fight for/against are completely in your hands. The game is very open
ended and only comes to a conclusion once your character reaches an age
considered to be too old to go on swashing buckles (often around the late
forties if you've taken good care of yourself). From a D&D perspective, this game inspired me with the idea that
while sword fighting, gaining wealth, and taking down other pirates (i.e.
bosses) can be fun, it’s just as important to keep your eyes on the side quests
and back stories of characters. In Pirates!, the main character can engage in
several side-missions that increase his rank and fame/infamy, grant him titles and
lands, help him discover hidden treasure hordes, and allow him to track down a
few lost family members. All of which can change how he “feels” about his
retirement at the end of play which is displayed as an epilogue. As a DM, the
epilogue is something I try to include at the end of all my campaigns and I try
to give each character a little story about where they end up and how their
lives turn out based on what they accomplished, or didn’t accomplish, during
the campaign.
4. The Legend of Zelda Series (Various
Nintendo)
Excluding Mario, there is no
other Nintendo game franchise in history that has been so influential and so
popular. Rather you experienced the original and the sequel in the 80’s, A
Link to the Past and Ocarina of Time in the 90’s, or countless other renditions
since, roleplaying Link has become a rite of passage for many console gamers.
And, in comparison to D&D, The Legend of Zelda has a lot of carry-over. You
live and die on hit points (a.k.a. hearts); you can collect items, learn
spells, and wear armor; dungeons abound and are filled with beasts, traps, and
treasure; and you fight a myriad of monsters and bosses in a grand effort to
save the world. Also, many of the conventions that drive D&D are present in
the Zelda games such as gaining new fighting techniques, solving
riddles/puzzles, looking for hidden doors/passages, and exploring exotic
locations. In retrospect, one of the big lessons I’ve learned from the Zelda
games that carry over into my D&D games is the idea that dungeons should be unique from one
another and having a theme for each dungeon is an excellent way to get players
interested in them.
5. Dragon Age Series (PC)
I love the Dragon Age games for two
main reasons: 1) They are produced here in Canada; and 2) They are relentlessly
brutal. Since Dragon Age: Origins was released in 2009, this series has won
several awards including PC Game of the Year 2009 and has sold more than five
million units. A third major installment, Dragon Age: Inquisition, is due to
arrive roughly a month from the time of this writing. As previously mentioned,
these games are known for their bloody, gore-filled battle scenes and I’ve
noticed that my own battle scenes in D&D have changed to emulate them over
the past few years. I think anyone who spends a few hours hacking away at
monsters in Dragon Age will rapidly develop a greater appreciation for combat
in D&D.
What other games have I missed? What games have inspired
you? Please feel free to comment.
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