This week I thought I would share one of my own
stories from back in the “day”:
So I was playing a Halfling wizard in 2nd Edition D&D. We were a group of
mercenaries looking for work with anyone who would have us. A high level wizard
came along eventually and picked up our contract. He was quite
a likable fellow and I remember the group enjoying his company
quite a bit, except for me. I hated him. I hated him because he was another
wizard stealing my arcane thunder. And the fact that I was only 2nd or 3rd level and he was like 12th made things much worse. Every time he
would show off for the PCs some spell that I couldn't possibly cast yet my
loathing increased. It didn't take long for the other PCs to
pick up on this and soon I was being ridiculed for not being as “cool” or
as “useful” a wizard as our great and glorious patron. Cue sad music.
After a brief time going on a few wilderness
adventures supposedly gathering items and components for a massive spell, our
group landed in a city and we rented out an entire inn for our company. It was
here that strange things started to happen and some of the locals began to
disappear. My party immediately wanted to investigate. They had their
suspicions about a local thieves’ guild and were getting prepped to raid their
guild house to get some answers. On the other hand, I was convinced that the
thieves had nothing to do with these missing people. I was convinced that it
was our beloved patron experimenting on unsuspecting souls in his spare time.
When I presented my theory to the group, they laughed at me and said I was
being a poor loser.
In my supreme frustration, I waited one night until
the rest of my group had gone to sleep, sneaked out of my inn room, and slipped
into my patron’s room. He was nowhere to be found even though I had witnessed
him enter into the same room roughly an hour before! Knowing that I had very
poor tracking skills, as well as very few hit points, I decided not to go out
into the big, bad city alone at night. Instead, I would wait for him to return
and confront him about his nightly activities. He did return just before dawn
and the first thing he saw when he climbed in the window was my accusing little
face.
At first he tried to give excuses and even tried to
convince me by requesting I go with him the next night as a “witness”. I was
having none of it. I laid it all out on the table and called him a kidnapper
and a murderer to his face. His change from Dr. Jekyll into Mr. Hyde was as
sudden as it was violent. He threw a fireball at me, point blank. My only hope
was a saving throw for half damage, which I promptly failed with flying colors.
That was it, I was crispy critter. To add to my finality and any hope of
resurrection, the inn burned down with my remains inside.
After that, my only consolation, other than a brand
new character, was that it didn't take my group long to figure
out what had really happened to me and denounce their patron. To my supreme
delight they spent the rest of the campaign avenging my character’s death and
bringing the pompous wizard to justice. The lesson that I learned: having a
character die for the purposes of the game can be just as rewarding as any
other deed.
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